quadtree.cpp
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00001 #include <2geom/quadtree.h> 00002 00003 namespace Geom{ 00004 Quad* QuadTree::search(Rect const &r) { 00005 return search(r[0].min(), r[1].min(), 00006 r[0].max(), r[1].max()); 00007 } 00008 00009 void QuadTree::insert(Rect const &r, int shape) { 00010 insert(r[0].min(), r[1].min(), 00011 r[0].max(), r[1].max(), shape); 00012 } 00013 00014 00015 Quad* QuadTree::search(double x0, double y0, double x1, double y1) { 00016 Quad *q = root; 00017 00018 double bxx0 = bx1, bxx1 = bx1; 00019 double byy0 = by1, byy1 = by1; 00020 while(q) { 00021 double cx = (bxx0 + bxx1)/2; 00022 double cy = (byy0 + byy1)/2; 00023 unsigned i = 0; 00024 if(x0 >= cx) { 00025 i += 1; 00026 bxx0 = cx; // zoom in a quad 00027 } else if(x1 <= cx) { 00028 bxx1 = cx; 00029 } else 00030 break; 00031 if(y0 >= cy) { 00032 i += 2; 00033 byy0 = cy; 00034 } else if(y1 <= cy) { 00035 byy1 = cy; 00036 } else 00037 break; 00038 00039 assert(i < 4); 00040 Quad *qq = q->children[i]; 00041 if(qq == 0) break; // last non-null 00042 q = qq; 00043 } 00044 return q; 00045 } 00046 00047 00048 /* 00049 Comments by Vangelis (use with caution :P ) 00050 00051 Insert Rect (x0, y0), (x1, y1) in the QuadTree Q. 00052 00053 =================================================================================== 00054 * QuadTree Q has: Quadtree's Quad root R, QuadTree's bounding box B. 00055 00056 * Each Quad has a Quad::data where we store the id of the Rect that belong to 00057 this Quad. (In reality we'll store a pointer to the shape). 00058 00059 * Each Quad has 4 Quad children: 0, 1, 2, 3. Each child Quad represents one of the following quarters 00060 of the bounding box B: 00061 00062 +---------------------+ 00063 | | | 00064 | NW=0 | NE=1 | 00065 | | | 00066 | | | 00067 +---------------------+ 00068 | | | 00069 | SW=2 | SE=3 | 00070 | | | 00071 | | | 00072 +---------------------+ 00073 00074 Each Quad can further be divided in 4 Quads as above and so on. Below there is an example 00075 00076 Root 00077 / || \ 00078 / / \ \ 00079 0 1 2 3 00080 /\ 00081 / | | \ 00082 0 1 2 3 00083 00084 +---------------------+ 00085 | | 1-0 | 1-1| 00086 | 0 | | | 00087 | |-----|----| 00088 | | 1-2 | 1-3| 00089 | | | | 00090 +---------------------+ 00091 | | | 00092 | | | 00093 | 2 | 3 | 00094 | | | 00095 +---------------------+ 00096 00097 00098 00099 =================================================================================== 00100 Insert Rect (x0, y0), (x1, y1) in the QuadTree Q. Algorithm: 00101 1) check if Rect is bigger than QuadTree's bounding box 00102 2) find in which Quad we should add the Rect: 00103 00104 00105 00106 ----------------------------------------------------------------------------------- 00107 How we find in which Quad we should add the Rect R: 00108 00109 Q = Quadtree's Quad root 00110 B = QuadTree's bounding box B 00111 WHILE (Q) { 00112 IF ( Rect cannot fit in one unique quarter of B ){ 00113 Q = current Quad ; 00114 BREAK; 00115 } 00116 IF ( Rect can fit in the quarter I ) { 00117 IF (Q.children[I] doesn't exist) { 00118 create the Quad Q.children[I]; 00119 } 00120 B = bounding box of the Quad Q.children[I] ; 00121 Q = Q.children[I] ; 00122 CHECK(R, B) ; 00123 } 00124 } 00125 add Rect R to Q ; 00126 00127 00128 */ 00129 00130 void QuadTree::insert(double x0, double y0, double x1, double y1, int shape) { 00131 // loop until a quad would break the box. 00132 00133 // empty root => empty QuadTree. Create initial bounding box (0,0), (1,1) 00134 if(root == 0) { 00135 root = new Quad; 00136 00137 bx0 = 0; 00138 bx1 = 1; 00139 by0 = 0; 00140 by1 = 1; 00141 } 00142 Quad *q = root; 00143 00144 //A temp bounding box. Same as root's bounting box (ie of the whole QuadTree) 00145 double bxx0 = bx0, bxx1 = bx1; 00146 double byy0 = by0, byy1 = by1; 00147 00148 while((bxx0 > x0) || 00149 (bxx1 < x1) || 00150 (byy0 > y0) || 00151 (byy1 < y1)) { 00152 // QuadTree has small size, can't accomodate new rect. Double the size: 00153 unsigned i = 0; 00154 00155 if(bxx0 > x0) { 00156 bxx0 = 2*bxx0 - bxx1; 00157 i += 1; 00158 } else { 00159 bxx1 = 2*bxx1 - bxx0; 00160 } 00161 if(byy0 > y0) { 00162 byy0 = 2*byy0 - byy1; 00163 i += 2; 00164 } else { 00165 byy1 = 2*byy1 - byy0; 00166 } 00167 q = new Quad; 00168 //check if root is empty (no rects, no quad children) 00169 if( clean_root() ){ 00170 root = q; 00171 } 00172 else{ 00173 q->children[i] = root; 00174 root = q; 00175 } 00176 bx0 = bxx0; 00177 bx1 = bxx1; 00178 by0 = byy0; 00179 by1 = byy1; 00180 } 00181 00182 while(q) { 00183 // Find the center of the temp bounding box 00184 double cx = (bxx0 + bxx1)/2; 00185 double cy = (byy0 + byy1)/2; 00186 unsigned i = 0; 00187 assert(x0 >= bxx0); 00188 assert(x1 <= bxx1); 00189 assert(y0 >= byy0); 00190 assert(y1 <= byy1); 00191 00192 if(x0 >= cx) { 00193 i += 1; 00194 bxx0 = cx; // zoom in a quad 00195 } else if(x1 <= cx) { 00196 bxx1 = cx; 00197 } else{ 00198 // rect does not fit in one unique quarter (in X axis) of the temp bounding box 00199 break; 00200 } 00201 if(y0 >= cy) { 00202 i += 2; 00203 byy0 = cy; 00204 } else if(y1 <= cy) { 00205 byy1 = cy; 00206 } else{ 00207 // rect does not fit in one unique quarter (in Y axis) of the temp bounding box 00208 break; 00209 } 00210 00211 // check if rect's bounding box has size 1x1. This means that rect is defined by 2 points 00212 // that are in the same place. 00213 if( ( fabs(bxx0 - bxx1) < 1.0 ) && ( fabs(byy0 - byy1) < 1.0 )){ 00214 bxx0 = floor(bxx0); 00215 bxx1 = floor(bxx1); 00216 byy0 = floor(byy0); 00217 byy1 = floor(byy1); 00218 break; 00219 } 00220 00221 /* 00222 1 rect does fit in one unique quarter of the temp bounding box. And we have found which. 00223 2 temp bounding box = bounding box of this quarter. 00224 3 "Go in" this quarter (create if doesn't exist) 00225 */ 00226 assert(i < 4); 00227 Quad *qq = q->children[i]; 00228 if(qq == 0) { 00229 qq = new Quad; 00230 q->children[i] = qq; 00231 } 00232 q = qq; 00233 } 00234 q->data.push_back(shape); 00235 } 00236 void QuadTree::erase(Quad *q, int shape) { 00237 for(Quad::iterator i = q->data.begin(); i != q->data.end(); i++) { 00238 if(*i == shape) { 00239 q->data.erase(i); 00240 if(q->data.empty()) { 00241 00242 } 00243 } 00244 } 00245 return; 00246 } 00247 00248 /* 00249 Returns: 00250 false: if root isn't empty 00251 true: if root is empty it cleans root 00252 */ 00253 bool QuadTree::clean_root() { 00254 assert(root); 00255 00256 // false if root *has* rects assigned to it. 00257 bool all_clean = root->data.empty(); 00258 00259 // if root has children we get false 00260 for(unsigned i = 0; i < 4; i++) 00261 { 00262 if(root->children[i]) 00263 { 00264 all_clean = false; 00265 } 00266 } 00267 00268 if(all_clean) 00269 { 00270 delete root; 00271 root=0; 00272 return true; 00273 } 00274 return false; 00275 } 00276 00277 }; 00278 00279 /* 00280 Local Variables: 00281 mode:c++ 00282 c-file-style:"stroustrup" 00283 c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) 00284 indent-tabs-mode:nil 00285 fill-column:99 00286 End: 00287 */ 00288 // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :
